Channel # 45 Cartoon Network is a kid's channel delivering the best comedy and adventure shows. It's filled with universal humor and fun, promoting the value of friendship and stimulating imagination of its core audience - boys and girls aged 6-12 Read more
Enter The Amazing World of Gumball where 2D and 3D combine as Gumball and his friend Darwin embark on insanely funny, everyday adventures!
Anais needs to stop facepalming at her family's stupidity.
Gumball is late to meet Penny at the mall.
Gumball's plant-insensitivity causes problems with Leslie.
Nicole decides to pay the cable bill in person at Chanax.
Gumball and Darwin consider playing truant.
Gumball and Darwin argue with the Internet.
Gumball and Darwin use a magic potion to shrink Hector.
Penny's decided to come out of her shell.
Arin and Sora are rescued by Lloyd, the Green Ninja.
Lloyd, Arin and Sora discover a strange new power.
Arin and Sora sneak out to go to the Crossroads Carnival.
A pilotless Bounty flies into the Monastery…
Sora discovers an invention from her past is being used for evil and leads a mission to the Imperium, but she, Arin, Lloyd, and Riyu get separated.
Lloyd encounters a new elemental master while Sora is forced to choose between her past and Ninjago’s future.
Sora’s invention complicates Lloyd and Wildfire’s effort to free the dragons, while Sora escapes the lab in search of Riyu, who’s missing.
Lloyd and Wyldfyre lead the escaped dragons in a battle against the Claws while Sora and Arin search for Riyu in hopes of shutting down the Photacs.
When Mateo's comic creation Z-Blob follows him from a dream back to Brooklyn, Mateo and his sister realize the Dream World is real and in danger.
After a daring mission to save their friend in the Dream World, Mateo and Izzie realize the nightmare has followed them back to the Waking World.
To craft their own hourglasses and become official Dream Chasers for the Night Bureau, Mateo and his friends must defeat the Dream Forge guardian.
As time runs out to face the Dream Forge and become official Dream Chasers, Mateo and his friends enlist the help of the mysterious Dream Bandit.
A surprise visit from the Chief Inspector of the Night Bureau forces Mateo to hide Z-Blob, who goes on an adventure in the heart of Brooklyn.
A rivalry develops between Logan and Mateo in the cyber world over a computer game. And the Nightmare King has his fingers in the pie.
The Nightmare King takes advantage of Logan's weakness in wanting to please the other Dream Guardians and manipulates him.
Logan's desperation to prove himself leads to his capture by the Nightmare King, which leaves his friends to face the Sheep Week finals alone.
The Ninja reunite with allies to help the dragons escape the Imperium while Lloyd discovers a mysterious source of energy deep below the city.
The Ninja follow clues to the Temple of Dragon Cores in hopes of ending MergeQuakes for good, while the Empress plots her revenge.
The Ninja split up to find the three Dragon Cores. Loyd and Arin are diverted by an ocean gang and their monstrous pet crab.
Wyldfyre’s past complicates her and Kai’s…
Nya and Sora unleash a powerful curse searching for the Dragon Core, and Mr. Frohicky tries to prove his worth as Assistant Keeper of the Monastery.
The three teams of Ninja are close to possessing all three Dragon Cores, but enemies and unexpected allies complicate the search.
Cole reunites with Nya to help her and Sora find the Dragon Core in the Land of Lost Things, and Kai uses Heatwaves recovery to connect with Wyldfyre.
Arin and Lloyd navigate the maddening Administration to rescue Lloyd and retrieve the Dragon Core, while Kai teaches Wyldfyre the importance of calm.
The Dream Chasers rush to save Logan from the Shadowkeep's dungeon, but the liberators soon become the prisoners in a nightmarish twist of fate.
A mysterious dome blocks Mateo and the others from leaving their dream landing, and Zoey and Albert are their only hope of escape.
With Albert captured by the Night Hunter and Z-Blob detained by Agent Strick, it's time for a dual rescue in the Waking World and the Dream World.
Detective Izzie takes the case of Mateo's missing comic book while Nova, the head of the Insomniacs, probes into a mystery of her own.
The hunt for the Sandman, the only one who can repair Lunia's hourglass, brings the kids to the dangerous Murky Realm.
Determined to give the Insomniac's a night of good dreams, Izzie and friends bring them to the Candy Realm; but nowhere is safe from Nightmare King.
The Dream Chasers arrive at Castle Nocturnia hoping to find the key to defeating the Nightmare King, but the castle won't reveal its secrets easily.
The Dream Chasers rush to crack the code to reveal Lunia's secrets while the Nightmare King presses a full-scale assault on Castle Nocturnia.
The Ninja return to the Imperium to retrieve the stolen Dragon Cores and must confront the Empress’s thirst for power and new, dangerous weapon.
The Ninja confront Beatrix in the streets of the Imperium as Sora and Arin aid the resistance in hopes of turning the tide of battle.
The Ninja’s battle with the Empress pushes MergeQuakes to their crisis point, putting Crossroads and the entire united realms in danger!
While protecting Ninjago City from daily threats, the Ninja encounter a new Elemental Master in league with an old enemy.
The Ninja defend the Cloud Kingdom from Ras and see firsthand the power of his new weapon - the Gong of Shattering.
Reeling from their recent defeat, Lloyd leads the Ninja in a search for a new master who can combat the new threat of Shatterspin.
The Ninja’s search to defeat Shatterspin leads them to new masters while Cole returns home to find the Finders under attack.
While the Ninja train under the Dragon Masters, Cole and Zane learn Bonzle’s true nature and devise a plan to protect her from Ras.
The Nightmare King begins to open a rift to the Waking World while Mateo presses Oz for the truth about Lunia's battle with the Nightmare King.
A night terror is on the hunt at the fall festival and so is the Night Hunter, who appears in the Waking World with a brand-new threat for Mateo.
The barrier to the Waking World has been torn and the Nightmare King invades Brooklyn, where the Dream Chasers must make their final stand.
Missing Z-Blob, Mateo tries to free him to the neglect of his dream chaser duties while the team wrestles with an incursion case and a flock of unusual ravens ignites Izzie's suspicions.
The dream chasers reel from the loss of their memories…
The Murky Realm’s disappearance triggers an incursion…
Logan infects the dream world with his ‘sick beats’.
The dream chasers defy orders and sneak out…
Cole, Zane, and Bonzle chart a treacherous course to Mysterium while Arin gives into frustrations and delivers a setback to the Ninja’s training.
Cole and Zane deliver Bonzle to her creator in Mysterium and discover they were followed, as the Blood Moon rises, cutting the Ninja’s training short.
Cole, Zane, and the Sorceress attempt to lead Bonzle to safety as the Ninja arrive in the Wyldness on the Bounty only to find Ras waiting for them.
Kai, Sora, and Wyldfyre infiltrate the Shadow Dojo as Ras begins the Blood Moon Ritual while Cole and Zane try to escape the Sorceress’s spell vault.
Watch the best-of movies, series and OSN+ originals.
Discover what to watch on similar channels
To subscribe, enter your email below.
By proceeding, you agree to hear from OSN and agree to OSN’s Terms and Conditions and Privacy Policy.
Enter the code sent to
Resend code in seconds Resend Code
Please provide the following information, to proceed further
We’re glad you’re here, Your inquiry is important to us. Our team will get back to you soon to get you set up.
Meanwhile, you can check out more info on our FAQ page.