Amphibia chronicles the comedic adventures of 13-year-old, Anne Boonchuy who, is magically transported to the world of Amphibia, a wild marshland full of talking frog-people.
Anne arrives in Amphibia and is homesick.
Anne breaks a cane. Anne and Sprig share a room.
Anne makes pizza. Anne and Hop Pop go on a stakeout.
Anne gets a pet. The Plantars watch their first TV.
Anne and Sprig ride a snail. Anne gets pimples.
Sprig overthrows Hop Pop. Anne and Polly's girl time.
Sprig may like Ivy Sundew. Anne pretends to like camping, which goes dangerously overboard.
Anne's "sick" day. Sprig and Polly's family history.
Anne gets a job. Hop Pop sells potions.
Anne is put to the test. Sasha is captured by toads!
Wartwood has a carnival. Hop Pop learns to dance.
Wartwood watches a teen drama. Hop Pop runs for mayor.
Sprig is on the case. The family is trapped!
The frogs of Wartwood freeze. Sprig wants to be liked.
The Plantars stay at an inn. Anne and Wally's quest.
A Plantar Fishing Trip. Anne's music box goes missing.
Anne and Sprig get cursed! Sprig enters a contest.
Anne plays frog sports. The kids learn combat.
A scary mushroom adventure. Anne is "Frog of the Year
Anne reunites with Sasha. They both try to get home.
Anne secures the farm. Hop Pop's rules ruin the fun.
Hop Pop tries to be a hero. Anne learns to hunt.
Polly is left at a truck stop. Hop Pop tries acting.
Sprig, Polly, Sasha and Grime try to get along.
A friend reappears. The family visits a mystery shack.
Anne and the Plantars arrive at Newtopia.
The gang goes on a mission! Sprig's spending spree.
Anne and Polly take in the city. Sprig, college bound!
Anne and the Plantars travel to the city of Newtopia.
Sprig and Polly's all-nighter. A Wartwood homecoming
Bandits capture rebels. The gang goes to Proteus.
Mother Olm is consulted. Grime trains an apprentice.
A scary mushroom adventure. Anne is "Frog of the Year"
Anne and the Plantars fight to return to Amphibia.
Anne leads the Resistance. Sprig and Ivy make a plan.
The gang finds a strange town. Andrias faces his past.
Anne confronts an old mentor. Anne rescues a friend.
Our heroes fight to save their homeworlds.
Anne’s journey comes to an end.