The town of Gamebridge has mixed up with a magical game world. Monsters are running wild, and an evil prince is plotting world conquest.
S1 E1: The Legend Of The Mix Master
Dr. Joeb’s latest experiment backfires, and the game world of Atreia becomes mixed with the human world.
S1 E2: Hench Invasion
The humans blame the hench for invading their world, and the hench blame the humans for invading their world.
S1 E3: The Pie Is Delicious
Prince Brad sends his minion, Chino, to transform Penguinsa into an evil attack-hench, but Poy breaks through Chino’s mind-control and reminds Penguinsa that they are friends.
S1 E4: Black Belt Girl
Ditt’s friend, Penril, is a black belt girl with Tae Kwan Do skills. A little hench named Bru asks Penril to be his sensei.
S1 E5: Going To Work With Dad!
Ghostly Hench have turned Ditt’s dad’s office building into a kind of haunted house.
S1 E6: Cheek...Mix Master
Cheek longs to be a Mix Master like Ditt and Penril. He meets a con-artist hench named Koala who sells him a “power gem” that is supposed to give him Mix Master powers.
S1 E7: Rivals!
Ditt and his friends enter a fun talent contest, but Chino uses his punk-rock guitar music to cast a spell over the crowd – and over Ditt and his friends.
S1 E8: Sports Day
Ditt and his friends talk the Principal into holding a special sports day at their school.
S1 E9: The Orb Of The Black Tempest
Ditt and his friends meet a hard-working construction Hench who tells them that his over-demanding human boss is working him and his fellow hench-workers too hard.
S1 E10: Mister Blaster Goes Ballistic!
An enthusiastic new teacher comes to Ditt’s school.
S1 E11: Chino'S Such A Drag
Chino disguises himself as Poy, infiltrates Ditt’s home, and steals Ditt’s card shuffler, leaving Ditt helpless.
S1 E12: Jin'S Secret
Penril wants Ditt and Jin to become real friends, so she brings Ditt to Jin’s house.
S1 E13: The Mix Master Challenge!
Prince Brad has lost too many times to Ditt & Jin. He decides to eliminate them altogether.
S1 E14: Sound Bites And Photo Ops
Determined to get rid of Ditt, Prince Brad mixes and powers-up his three loyal minions, Mino, Chino, and Jamine.
S1 E15: The Expedition!
Ditt and his friends are feeling the heat from Prince Brad’s direct attacks. They need a more powerful way to fight back.
S1 E16: Star Struck!
Ditt and his friends hear that a Movie Star Hench is actually the Master Hench! Because he’s so adorable, the Movie Star Hench is very popular even among humans.
S1 E17: Shadow
A mysterious thief hench named ‘Shadow’ appears in Gamebridge Town. Robin-Hood-like, he steals from the human rich, and gives to the hench poor.
S1 E18: Guru-Ga
Ditt’s class has a new substitute teacher -- a hench. He teaches them all about the history of Atreia, but soon they realize that he is actually an agent sent by Prince Brad.
S1 E19: Cave Creatures
Ditt learns of a Giant Hench living in the tunnels under Gamebridge City.
S1 E20: The Doctor Joeb"s Workout
Gawain, a dark-elf, is loyal to his master, Jamine. Prince Brad comes to believe that Gawain may be the Master Hench.
S1 E21: Flower Power
Jamine, Mino, and Chino have failed repeatedly. Now Prince Brad sends a new minion, Giara, to Gamebridge City to find the Master Hench.
S1 E22: Gone Flshing
Giara casts a spell on Ditt, Penril, Jin and Cheek that prevents them from working together.
S1 E23: Pazzi's Secret
Pazzi is invited to an eating contest that is held at a new restaurant. But the contest is actually a trap set by Giara to see if Pazzi is the Master Hench.
S1 E24: To Catch A Hench
A new breed of super dark-elves show up in Gamebride and nab Pazzi. The Master Hench is missing! Ditt and his friends set out to save him.
S1 E25: Operation Rescue Pazzi
Prince Brad brings Pazzi to his fortress. Through Pazzi, Prince Brad will have the power to take control of everything everywhere, ending the human world as we know it.
S1 E26: Eternal Revival
Ditt and his friends break into Prince Brad’s fortress to rescue Pazzi. Unless they act quickly, Prince Brad will use Pazzi’s power to rule both the human world and Atreia!
S1 E27: Atreia
To find Pazzi, Ditt and his friends travel to the heart of Atreia, a surreal game world full of monsters and magic.
S1 E28: Stage Struck
Ditt and his friends learn that Poy’s mother has been captured and locked in an underground chamber at the Shrine of Ilyria.
S1 E29: The Coral Marble
As Ditt and his friends journey to the “Gates of the Twilight,” Poy falls asleep and her staff loses its magic signal.
S1 E30: Trust Me
As the group is traveling toward the Gates of Twilight, their belongings are stolen by a thief-hench named Mongleader.
S1 E31: Bogosity
A village is under attack by dark-elves. Ditt and his friends drive off the invaders and save the village.
S1 E32: Do Cards Grow On Trees?
Giara arrives at the Gates of the Twilight, but she cannot open them. Only the Mix Master can open the gates.
S1 E33: The Gates Of Twilight
Ditt and his friends use Poy’s magic staff to enter the Gates of Twilight where they meet the Gate-Keeper, Dren.
S1 E34: Ancient Wisdom
At the Gates of Twilight, Ditt sees a holographic message from the ancient sages telling him that he must find the Wraith of the Lost World and destroy it; that is the only way to save his people.
S1 E35: The Sphere Of Darkness
Ditt wants to go immediately to save Pazzi, however, he learns that henches are attacking Gamebridge. He has no choice but to speed back home to save the city.
S1 E36: Making Friends With The Enemy
Ditt and his friends break into the fortress and save Prince Brad and his followers who pledge to help Ditt fight Giara.
S1 E37: The Wraith Of The Lost World
Ditt and his friends reach the tower in the lake and confront Giara. After a monumental battle, Ditt uses the “Monarch Card” to defeat Giara; however, his victory comes too late.
S1 E38: The Ultimate Hench
The Wraith of the Lost World begins to devastate Gamebridge City.
S1 E39: The Flnal Battle
Ditt and Pazzi fight a mighty battle against the Wraith of the Lost World. Only with a supreme effort, combining their energy with the energy of all the people and henches of Gamebridge City.
S2 E1: The Mix Master Is Back!
In the process of extracting oil at the drilling station in Gambridge, the Core Force receives a shock and the sealed Absolute Evil, Rout, wakes up.
S2 E2: The Pledge of Honor
While the Mix Masters planning to change Ditt’s mind, Ditt’s partner Chichi thinks that it’s all his fault.
S2 E3: Big Turtle. Big Trouble!
The Mix Masters visit the zoo and give Master Hench a tour of Gamebridge. But Eva suddenly appears at the zoo and attacks them.
S2 E4: Happy Birthday, Ray!
Mir finds out that Ray’s birthday is coming up soon.
S2 E5: Don't Mess With Moreen (I mean it!)
Moreen is born with the ability to predict the future. People ostracize her because they think she is cursed.
S2 E6: PachPazzi returns?!
The Mix Masters take the Master Hench to Atreia to celebrate their graduation from Hench School.
S2 E7: Danger Danger! Dayuk Dayuk!
Babel devises a scheme to create chaos in Gamebridge town by convincing Ditt’s father to spread a contaminated fleshy plant.
S2 E8: Monkeyroos
After Ditt checks out the Red Temple, the Mix Masters have a meeting with the elders of Atreia.
S2 E9: Bug World
The Mix Masters finally enter the Door That Cannot Be Opened, but they find a steep cliff and a narrow bridge on the other side that leads to a dark forest.
S2 E10: The Cave of Mana
The Mix Masters find their way to Man’s Cave with Eva’s map. But a suspicious beggar by the name of Kayon follows them.
S2 E11: The Maze
The entrance to the Red Temple is a twisted maze, making it hard to get into the Temple.
S2 E12: The Boiler Room
The Mix Masters enter the boiler room that supplies energy to the Red Temple.
S2 E13: Red Knight's Master Hench
The Mix Masters just barely arrive at the Red Knight’s chamber.
S2 E14: The End of Red Knight
The Red Knight who used to be a Mix Master gets completely dominated by Core Force, and the Red Temple gets transformed into Amoknight.
S2 E15: Curtain Up! Snow White!
Things are peaceful in Gamebridge, and one day Gamebridge School holds a school arts festival.
S2 E16: Here Comes the Dark Mix Master!
Gamebridge School is conducting psychoanalysis tests and Ditt accidentally puts what he thinks are the correct answers in the wrong place for every question.
S2 E17: The Baku
Tomo is always being smothered by his mother who keeps a close watch on him, and tells him what to do all the time.
S2 E18: Chocolate Day
Ray’s childhood friend Yuna transfers to Gamebridge School.
S2 E19: Shape Shifter
This is the story of how the Black Mix Launcher was born.
S2 E20: The Girl with No Face
Jina is stressed out because she thinks her face is unattractive face, even though she is an awesome athlete.
S2 E21: Scarrrry!
On the day of Gamebridge School trip, Hiro gets scared and sees ghosts even though other students can’t.
S2 E22: Genius
Ditt cheats on his final exam in order to get out of having to attend supplementary lessons, but he ends up scoring at the top of the class and is selected to participate in a contest as the Gamebridge School’s representative.
S2 E23: Secret Agent Wolfman!
Wolfman, one of the members of council of elders in Atreia, starts an investigation into the mystery of the appearances of Dark Mix Masters in Gamebridge Town.
S2 E24: Twins Spins
Luna is always jealous of the attention her twin sister Sunny gets for being a good figure skating athlete from her coach, their mother.
S2 E29: The World Is Starting to Mix
The Lady with Silver Hair drags Moreen to the third space.
S2 E30: Mix Battle Grand Slam
After the appearance of the lady with silver hair, Moreen keeps wondering who her real mother is.
S2 E31: A Witch's Daughter?
Because reporters ran a story with a picture of what they said might be Moreen’s real mother, people start saying that the lady with white hair might indeed be Moreen’s real mother.
S2 E32: The Silver Witch
Moreen’s stepmother let the Mix Masters know that Root is R1, a type of energy with personality.
S2 E33: Finding Root
The Challenge Group sent a robot to explore the Mix Zone and to find out the structure of the connection between Gamebridge and Atreia.
S2 E34: The Fairy Tale Forest
The Mix Masters enter Root’s hideout one more time. When they do, characters from the fairy tale book, Foxy and Slow Red Knight, appear in front of them.
S2 E35: Destiny
Root kicks the Mix Masters out of Root’s World (the Crystal Chamber) and asks Ditt to take away his spirit completely.
S2 E36: Skeletons
The Mix Masters find a vending machine that has capsules in it.
S2 E37: Courage
The Mix Masters follow Root to his hideout to save Moreen.
S2 E38: Final Guardian
Root gets angry at the Mix Masters, so he follows them to Gamebridge to destroy it.
S2 E39: Let's Mix It Up
The Mix Masters defeat Root with the Ultimate Guardian. The world finds peace at last.
S2 E25: Fox Trap
The Mix Masters cross the Mix Zone that Wolfman discovered and arrive at Blue Fox’s hideout.
S2 E26: The New Dark Mix Master... Ray!
Dark Mix Master Ray takes the Mix Masters to the Island in the sky Minus Ziggurat. They are in danger of losing their Core Force, but get out of danger thanks to Moreen.
S2 E27: Blue Fox Strikes Back
After Ray becomes contaminated by the Dark Core Force, questions about his qualifications to be a Mix Master cause controversy in Atreia.
S2 E28: When Penguins Go Bad
After a Mix Zone is created between Gamebridge and Atreia, the two worlds fall into chaos because of many sudden unexpected changes.
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